THE UNIVERSITY OF HAWAIʻI
A Bit About Me
He wa’a he moku, he moku he waʻa.
The canoe is an island, and the island is a canoe.
In order for a voyaging canoe to safely and successfully reach its destination, its occupants had to have a collective vision, desire, and will to work together to cultivate and execute the knowledge of how to best care for the voyaging canoe and the people aboard it. As we all live our lives on our island Earth, we must work together to care for and navigate the future of our greatest canoe.
In support of the Polynesian Voyaging Society and their vision of Wa'a Honua, the University of Hawai'i continues to partner with PVS to aid in the education of future navigators who will perpetuate the spirit of malama honua.
The major thrusts of this partnership are:
1. To create a state-of-the-art digital archive of the vast technical, social, cultural, linguistic, and historical knowledge of non-instrument navigation.
2. To innovate the ways in which this digital archive can assist in building and educating community through emerging media technologies.
3. To disseminate this knowledge worldwide to foster the development of globally minded problem solvers.
4. To translate this experience into new research, innovation and education methodologies grounded in Indigenous thought, so that we may navigate our planet towards scientific advances that lead to more equitable futures for all.
VOYAGING AND MARITIME EDUCATION PROGRAM
At the Marine Education Training Center (METC)
Since 2002, the Polynesian Voyaging Society (PVS) and the University of Hawai‘i, Honolulu Community College’s Marine Education and Training Center have been working together to develop a learning center that combines the voyaging and cultural expertise of PVS and the educational background of HCC/METC into a new, experience-driven format of training for future students.
RESEARCH IN INTERACTIVE LEARNING TECHNOLOGY
At the University of Hawai'i at West Oʻahu
Create(x) is an emerging media lab at the University of Hawaiʻi West Oʻahu created for students to showcase their works at the intersection of creative media, computation, culture, art and science. Currently the lab is researching into ways to use immersive technologies to aid in education.